To avoid this, Luigi or Rabbid Peach can alternatively deploy a Sentry towards the pressure plate, allowing all three heroes to attack Rabbid Kong while simultaneously protecting them from his stronger attack. When his HP is depleted, Rabbid Kong will move to another portion of the battlefield and replenish himself with a fresh banana hoard, repeating the process. Three Garden Ziggies support Rabbid Kong in the first phase, followed by two Garden Hoppers in the second phase and one Garden Smasher in the third phase. When a Rabbid character touches the pressure plate and drops all of the bananas, a cutscene involving Rabbid Kong shaking them, using them to scratch his bottom, and tossing them to the ground plays. When a Super Mario character touches it, he simply roars instead. Rabbid Kong's battle theme is an arrangement of the music heard in the stormy part of Jungle Japes in Donkey Kong 64, itself an arrangement of DK Island Swing. When defeated, Rabbid Kong attempts to make his last stand by standing atop a wobbly block tower however, Rabbid Peach humorously knocks it over (after Mario tells her not to touch it), causing Rabbid Kong to plummet down to his defeat, after being in a selfie with Rabbid Peach.Īs shown in early prototypes of the game, Rabbid Kong was supposed to perform a dab upon successfully landing a move, but this was removed by the final version of the game, and was instead given to Luigi.
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